Uses of Class javafx.scene.input.MouseEvent (JavaFX 27)
Description: use: module: javafx.graphics, package: javafx.scene.input, class: MouseEvent

# Uses of Class
javafx.scene.input.MouseEvent

Packages that use MouseEvent
Package
Description
javafx.scene
Provides the core set of base classes for the JavaFX Scene Graph API.
javafx.scene.control.skin
The javafx.scene.control.skin package is where the skin classes, typically one for each UI control, are located
javafx.scene.input
Provides the set of classes for mouse and keyboard input event handling.

- ## Uses of MouseEvent in javafx.scene

  Methods in javafx.scene that return types with arguments of type MouseEvent
  Modifier and Type
  Method
  Description
  `final EventHandler<? super MouseEvent>`
  Node.`getOnDragDetected()`
  Gets the value of the `onDragDetected` property.
  `final EventHandler<? super MouseEvent>`
  Scene.`getOnDragDetected()`
  Gets the value of the `onDragDetected` property.
  `final EventHandler<? super MouseEvent>`
  Node.`getOnMouseClicked()`
  Gets the value of the `onMouseClicked` property.
  `final EventHandler<? super MouseEvent>`
  Scene.`getOnMouseClicked()`
  Gets the value of the `onMouseClicked` property.
  `final EventHandler<? super MouseEvent>`
  Node.`getOnMouseDragged()`
  Gets the value of the `onMouseDragged` property.
  `final EventHandler<? super MouseEvent>`
  Scene.`getOnMouseDragged()`
  Gets the value of the `onMouseDragged` property.
  `final EventHandler<? super MouseEvent>`
  Node.`getOnMouseEntered()`
  Gets the value of the `onMouseEntered` property.
  `final EventHandler<? super MouseEvent>`
  Scene.`getOnMouseEntered()`
  Gets the value of the `onMouseEntered` property.
  `final EventHandler<? super MouseEvent>`
  Node.`getOnMouseExited()`
  Gets the value of the `onMouseExited` property.
  `final EventHandler<? super MouseEvent>`
  Scene.`getOnMouseExited()`
  Gets the value of the `onMouseExited` property.
  `final EventHandler<? super MouseEvent>`
  Node.`getOnMouseMoved()`
  Gets the value of the `onMouseMoved` property.
  `final EventHandler<? super MouseEvent>`
  Scene.`getOnMouseMoved()`
  Gets the value of the `onMouseMoved` property.
  `final EventHandler<? super MouseEvent>`
  Node.`getOnMousePressed()`
  Gets the value of the `onMousePressed` property.
  `final EventHandler<? super MouseEvent>`
  Scene.`getOnMousePressed()`
  Gets the value of the `onMousePressed` property.
  `final EventHandler<? super MouseEvent>`
  Node.`getOnMouseReleased()`
  Gets the value of the `onMouseReleased` property.
  `final EventHandler<? super MouseEvent>`
  Scene.`getOnMouseReleased()`
  Gets the value of the `onMouseReleased` property.
  `final ObjectProperty<EventHandler<? super MouseEvent>>`
  Node.`onDragDetectedProperty()`
  Defines a function to be called when drag gesture has been detected.
  `final ObjectProperty<EventHandler<? super MouseEvent>>`
  Scene.`onDragDetectedProperty()`
  Defines a function to be called when drag gesture has been detected.
  `final ObjectProperty<EventHandler<? super MouseEvent>>`
  Node.`onMouseClickedProperty()`
  Defines a function to be called when a mouse button has been clicked (pressed and released) on this `Node`.
  `final ObjectProperty<EventHandler<? super MouseEvent>>`
  Scene.`onMouseClickedProperty()`
  Defines a function to be called when a mouse button has been clicked (pressed and released) on this `Scene`.
  `final ObjectProperty<EventHandler<? super MouseEvent>>`
  Node.`onMouseDraggedProperty()`
  Defines a function to be called when a mouse button is pressed on this `Node` and then dragged.
  `final ObjectProperty<EventHandler<? super MouseEvent>>`
  Scene.`onMouseDraggedProperty()`
  Defines a function to be called when a mouse button is pressed on this `Scene` and then dragged.
  `final ObjectProperty<EventHandler<? super MouseEvent>>`
  Node.`onMouseEnteredProperty()`
  Defines a function to be called when the mouse enters this `Node`.
  `final ObjectProperty<EventHandler<? super MouseEvent>>`
  Scene.`onMouseEnteredProperty()`
  Defines a function to be called when the mouse enters this `Scene`.
  `final ObjectProperty<EventHandler<? super MouseEvent>>`
  Node.`onMouseExitedProperty()`
  Defines a function to be called when the mouse exits this `Node`.
  `final ObjectProperty<EventHandler<? super MouseEvent>>`
  Scene.`onMouseExitedProperty()`
  Defines a function to be called when the mouse exits this `Scene`.
  `final ObjectProperty<EventHandler<? super MouseEvent>>`
  Node.`onMouseMovedProperty()`
  Defines a function to be called when mouse cursor moves within this `Node` but no buttons have been pushed.
  `final ObjectProperty<EventHandler<? super MouseEvent>>`
  Scene.`onMouseMovedProperty()`
  Defines a function to be called when mouse cursor moves within this `Scene` but no buttons have been pushed.
  `final ObjectProperty<EventHandler<? super MouseEvent>>`
  Node.`onMousePressedProperty()`
  Defines a function to be called when a mouse button has been pressed on this `Node`.
  `final ObjectProperty<EventHandler<? super MouseEvent>>`
  Scene.`onMousePressedProperty()`
  Defines a function to be called when a mouse button has been pressed on this `Scene`.
  `final ObjectProperty<EventHandler<? super MouseEvent>>`
  Node.`onMouseReleasedProperty()`
  Defines a function to be called when a mouse button has been released on this `Node`.
  `final ObjectProperty<EventHandler<? super MouseEvent>>`
  Scene.`onMouseReleasedProperty()`
  Defines a function to be called when a mouse button has been released on this `Scene`.
  Method parameters in javafx.scene with type arguments of type MouseEvent
  Modifier and Type
  Method
  Description
  `final void`
  Node.`setOnDragDetected(EventHandler<? super MouseEvent> value)`
  Sets the value of the `onDragDetected` property.
  `final void`
  Scene.`setOnDragDetected(EventHandler<? super MouseEvent> value)`
  Sets the value of the `onDragDetected` property.
  `final void`
  Node.`setOnMouseClicked(EventHandler<? super MouseEvent> value)`
  Sets the value of the `onMouseClicked` property.
  `final void`
  Scene.`setOnMouseClicked(EventHandler<? super MouseEvent> value)`
  Sets the value of the `onMouseClicked` property.
  `final void`
  Node.`setOnMouseDragged(EventHandler<? super MouseEvent> value)`
  Sets the value of the `onMouseDragged` property.
  `final void`
  Scene.`setOnMouseDragged(EventHandler<? super MouseEvent> value)`
  Sets the value of the `onMouseDragged` property.
  `final void`
  Node.`setOnMouseEntered(EventHandler<? super MouseEvent> value)`
  Sets the value of the `onMouseEntered` property.
  `final void`
  Scene.`setOnMouseEntered(EventHandler<? super MouseEvent> value)`
  Sets the value of the `onMouseEntered` property.
  `final void`
  Node.`setOnMouseExited(EventHandler<? super MouseEvent> value)`
  Sets the value of the `onMouseExited` property.
  `final void`
  Scene.`setOnMouseExited(EventHandler<? super MouseEvent> value)`
  Sets the value of the `onMouseExited` property.
  `final void`
  Node.`setOnMouseMoved(EventHandler<? super MouseEvent> value)`
  Sets the value of the `onMouseMoved` property.
  `final void`
  Scene.`setOnMouseMoved(EventHandler<? super MouseEvent> value)`
  Sets the value of the `onMouseMoved` property.
  `final void`
  Node.`setOnMousePressed(EventHandler<? super MouseEvent> value)`
  Sets the value of the `onMousePressed` property.
  `final void`
  Scene.`setOnMousePressed(EventHandler<? super MouseEvent> value)`
  Sets the value of the `onMousePressed` property.
  `final void`
  Node.`setOnMouseReleased(EventHandler<? super MouseEvent> value)`
  Sets the value of the `onMouseReleased` property.
  `final void`
  Scene.`setOnMouseReleased(EventHandler<? super MouseEvent> value)`
  Sets the value of the `onMouseReleased` property.

- ## Uses of MouseEvent in javafx.scene.control.skin

  Methods in javafx.scene.control.skin with parameters of type MouseEvent
  Modifier and Type
  Method
  Description
  `protected void`
  TableHeaderRow.`showColumnMenu(MouseEvent mouseEvent)`
  Shows a menu containing all leaf columns as items.

- ## Uses of MouseEvent in javafx.scene.input

  Subclasses of MouseEvent in javafx.scene.input
  Modifier and Type
  Class
  Description
  `final class`
  `MouseDragEvent`
  Mouse drag events are delivered to potential gesture targets during full press-drag-release gestures.
  Fields in javafx.scene.input with type parameters of type MouseEvent
  Modifier and Type
  Field
  Description
  `static final EventType<MouseEvent>`
  MouseEvent.`ANY`
  Common supertype for all mouse event types.
  `static final EventType<MouseEvent>`
  MouseEvent.`DRAG_DETECTED`
  This event is delivered to a node that is identified as a source of a dragging gesture.
  `static final EventType<MouseEvent>`
  MouseEvent.`MOUSE_CLICKED`
  This event occurs when a mouse button has been clicked (pressed and released on the same node).
  `static final EventType<MouseEvent>`
  MouseEvent.`MOUSE_DRAGGED`
  This event occurs when the mouse moves with a pressed button.
  `static final EventType<MouseEvent>`
  MouseEvent.`MOUSE_ENTERED`
  This event occurs when the mouse enters a node.
  `static final EventType<MouseEvent>`
  MouseEvent.`MOUSE_ENTERED_TARGET`
  This event occurs when the mouse enters a node.
  `static final EventType<MouseEvent>`
  MouseEvent.`MOUSE_EXITED`
  This event occurs when the mouse exits a node.
  `static final EventType<MouseEvent>`
  MouseEvent.`MOUSE_EXITED_TARGET`
  This event occurs when the mouse exits a node.
  `static final EventType<MouseEvent>`
  MouseEvent.`MOUSE_MOVED`
  This event occurs when the mouse moves within a node and no buttons are pressed.
  `static final EventType<MouseEvent>`
  MouseEvent.`MOUSE_PRESSED`
  This event occurs when a mouse button is pressed.
  `static final EventType<MouseEvent>`
  MouseEvent.`MOUSE_RELEASED`
  This event occurs when a mouse button is released.
  Methods in javafx.scene.input that return MouseEvent
  Modifier and Type
  Method
  Description
  `MouseEvent`
  MouseEvent.`copyFor(Object newSource, EventTarget newTarget)`
  Copies this event for a different source and target.
  `MouseEvent`
  MouseEvent.`copyFor(Object newSource, EventTarget newTarget, EventType<? extends MouseEvent> eventType)`
  Creates a copy of the given event with the given fields substituted.
  Methods in javafx.scene.input that return types with arguments of type MouseEvent
  Modifier and Type
  Method
  Description
  `EventType<? extends MouseEvent>`
  MouseEvent.`getEventType()`
  Methods in javafx.scene.input with parameters of type MouseEvent
  Modifier and Type
  Method
  Description
  `static MouseDragEvent`
  MouseEvent.`copyForMouseDragEvent(MouseEvent e, Object source, EventTarget target, EventType<MouseDragEvent> type, Object gestureSource, PickResult pickResult)`
  Creates a copy of this mouse event of MouseDragEvent type
  Method parameters in javafx.scene.input with type arguments of type MouseEvent
  Modifier and Type
  Method
  Description
  `MouseDragEvent`
  MouseDragEvent.`copyFor(Object newSource, EventTarget newTarget, EventType<? extends MouseEvent> type)`
  `MouseEvent`
  MouseEvent.`copyFor(Object newSource, EventTarget newTarget, EventType<? extends MouseEvent> eventType)`
  Creates a copy of the given event with the given fields substituted.
  Constructor parameters in javafx.scene.input with type arguments of type MouseEvent
  Modifier
  Constructor
  Description
  ``
  `MouseEvent(Object source, EventTarget target, EventType<? extends MouseEvent> eventType, double x, double y, double screenX, double screenY, MouseButton button, int clickCount, boolean shiftDown, boolean controlDown, boolean altDown, boolean metaDown, boolean primaryButtonDown, boolean middleButtonDown, boolean secondaryButtonDown, boolean backButtonDown, boolean forwardButtonDown, boolean synthesized, boolean popupTrigger, boolean stillSincePress, PickResult pickResult)`
  Constructs new MouseEvent event.
  ``
  `MouseEvent(Object source, EventTarget target, EventType<? extends MouseEvent> eventType, double x, double y, double screenX, double screenY, MouseButton button, int clickCount, boolean shiftDown, boolean controlDown, boolean altDown, boolean metaDown, boolean primaryButtonDown, boolean middleButtonDown, boolean secondaryButtonDown, boolean synthesized, boolean popupTrigger, boolean stillSincePress, PickResult pickResult)`
  Constructs new MouseEvent event.
  ``
  `MouseEvent(EventType<? extends MouseEvent> eventType, double x, double y, double screenX, double screenY, MouseButton button, int clickCount, boolean shiftDown, boolean controlDown, boolean altDown, boolean metaDown, boolean primaryButtonDown, boolean middleButtonDown, boolean secondaryButtonDown, boolean backButtonDown, boolean forwardButtonDown, boolean synthesized, boolean popupTrigger, boolean stillSincePress, PickResult pickResult)`
  Constructs new MouseEvent event with null source and target.
  ``
  `MouseEvent(EventType<? extends MouseEvent> eventType, double x, double y, double screenX, double screenY, MouseButton button, int clickCount, boolean shiftDown, boolean controlDown, boolean altDown, boolean metaDown, boolean primaryButtonDown, boolean middleButtonDown, boolean secondaryButtonDown, boolean synthesized, boolean popupTrigger, boolean stillSincePress, PickResult pickResult)`
  Constructs new MouseEvent event with null source and target.