Uses of Class javafx.scene.control.Control (JavaFX 27)
Description: use: module: javafx.controls, package: javafx.scene.control, class: Control

# Uses of Class
javafx.scene.control.Control

Packages that use Control
Package
Description
javafx.scene.control
The JavaFX User Interface Controls (UI Controls or just Controls) are specialized Nodes in the JavaFX Scenegraph especially suited for reuse in many different application contexts.
javafx.scene.control.cell
The `javafx.scene.control.cell` package is where all cell-related classes are located, other than the core classes such as `Cell`, `IndexedCell`, `ListCell`, `TreeCell`, and `TableCell`.
javafx.scene.control.skin
The javafx.scene.control.skin package is where the skin classes, typically one for each UI control, are located
javafx.scene.web
This package provides means for loading and displaying Web content.
jfx.incubator.scene.control.input
Incubates a customization mechanism for the JavaFX Controls utilizing the `InputMap`.
jfx.incubator.scene.control.richtext
Provides two controls for displaying and editing large, virtualized, rich text documents: `RichTextArea` and `CodeArea`.

- ## Uses of Control in javafx.scene.control

  Classes in javafx.scene.control with type parameters of type Control
  Modifier and Type
  Class
  Description
  `class`
  `SkinBase<C extends Control>`
  Base implementation class for defining the visual representation of user interface controls by defining a scene graph of nodes to represent the `skin`.
  Subclasses of Control in javafx.scene.control
  Modifier and Type
  Class
  Description
  `class`
  `Accordion`
  An accordion is a group of `TitlePanes`.
  `class`
  `Button`
  A simple button control.
  `class`
  `ButtonBar`
  A ButtonBar is essentially a `HBox`, with the additional functionality for operating system specific button placement.
  `class`
  `ButtonBase`
  Base class for button-like UI Controls, including Hyperlinks, Buttons, ToggleButtons, CheckBoxes, and RadioButtons.
  `class`
  `Cell<T>`
  The Cell API is used for virtualized controls such as `ListView`, `TreeView`, and `TableView`.
  `class`
  `CheckBox`
  A tri-state selection Control typically skinned as a box with a checkmark or tick mark when checked.
  `class`
  `ChoiceBox<T>`
  The ChoiceBox is used for presenting the user with a relatively small set of predefined choices from which they may choose.
  `class`
  `ColorPicker`
  ColorPicker control allows the user to select a color from either a standard palette of colors with a simple one click selection OR define their own custom color.
  `class`
  `ComboBox<T>`
  An implementation of the `ComboBoxBase` abstract class for the most common form of ComboBox, where a popup list is shown to users providing them with a choice that they may select from.
  `class`
  `ComboBoxBase<T>`
  Abstract base class for ComboBox-like controls.
  `class`
  `DateCell`
  DateCell is used by `DatePicker` to render the individual grid cells in the calendar month.
  `class`
  `DatePicker`
  The DatePicker control allows the user to enter a date as text or to select a date from a calendar popup.
  `class`
  `Hyperlink`
  An HTML like label which can be a graphic and/or text which responds to rollovers and clicks.
  `class`
  `IndexedCell<T>`
  An implementation of `Cell` which contains an index property which maps into the data model underlying the visualization.
  `class`
  `Label`
  Label is a non-editable text control.
  `class`
  `Labeled`
  A Labeled `Control` is one which has as part of its user interface a textual content associated with it.
  `class`
  `ListCell<T>`
  The `Cell` type used within `ListView` instances.
  `class`
  `ListView<T>`
  A ListView displays a horizontal or vertical list of items from which the user may select, or with which the user may interact.
  `class`
  `MenuBar`
  A MenuBar control traditionally is placed at the very top of the user interface, and embedded within it are `Menus`.
  `class`
  `MenuButton`
  MenuButton is a button which, when clicked or pressed, will show a `ContextMenu`.
  `class`
  `Pagination`
  A Pagination control is used for navigation between pages of a single content, which has been divided into smaller parts.
  `class`
  `PasswordField`
  Text field that masks entered characters.
  `class`
  `ProgressBar`
  A specialization of the ProgressIndicator which is represented as a horizontal bar.
  `class`
  `ProgressIndicator`
  A circular control which is used for indicating progress, either infinite (aka indeterminate) or finite.
  `class`
  `RadioButton`
  RadioButtons create a series of items where only one item can be selected.
  `class`
  `ScrollBar`
  Either a horizontal or vertical bar with increment and decrement buttons and a "thumb" with which the user can interact.
  `class`
  `ScrollPane`
  A Control that provides a scrolled, clipped viewport of its contents.
  `class`
  `Separator`
  A horizontal or vertical separator line.
  `class`
  `Slider`
  The Slider Control is used to display a continuous or discrete range of valid numeric choices and allows the user to interact with the control.
  `class`
  `Spinner<T>`
  A single line text field that lets the user select a number or an object value from an ordered sequence.
  `class`
  `SplitMenuButton`
  The SplitMenuButton, like the `MenuButton` is closely associated with the concept of selecting a `MenuItem` from a menu.
  `class`
  `SplitPane`
  A control that has two or more sides, each separated by a divider, which can be dragged by the user to give more space to one of the sides, resulting in the other side shrinking by an equal amount.
  `class`
  `TableCell<S,T>`
  Represents a single row/column intersection in a `TableView`.
  `class`
  `TableRow<T>`
  TableRow is an `IndexedCell`, but rarely needs to be used by developers creating TableView instances.
  `class`
  `TableView<S>`
  The TableView control is designed to visualize an unlimited number of rows of data, broken out into columns.
  `class`
  `TabPane`
  A control that allows switching between a group of `Tabs`.
  `class`
  `TextArea`
  Text input component that allows a user to enter multiple lines of plain text.
  `class`
  `TextField`
  Text input component that allows a user to enter a single line of unformatted text.
  `class`
  `TextInputControl`
  Abstract base class for text input controls.
  `class`
  `TitledPane`
  A TitledPane is a panel with a title that can be opened and closed.
  `class`
  `ToggleButton`
  A `ToggleButton` is a specialized control which has the ability to be selected.
  `class`
  `ToolBar`
  A ToolBar is a control which displays items horizontally or vertically.
  `class`
  `TreeCell<T>`
  The `Cell` type used with the `TreeView` control.
  `class`
  `TreeTableCell<S,T>`
  Represents a single row/column intersection in a `TreeTableView`.
  `class`
  `TreeTableRow<T>`
  TreeTableRow is an `IndexedCell`, but rarely needs to be used by developers creating TreeTableView instances.
  `class`
  `TreeTableView<S>`
  The TreeTableView control is designed to visualize an unlimited number of rows of data, broken out into columns.
  `class`
  `TreeView<T>`
  The TreeView control provides a view on to a tree root (of type `TreeItem`).
  Methods in javafx.scene.control that return Control
  Modifier and Type
  Method
  Description
  `final Control`
  TextFormatter.Change.`getControl()`
  Gets the control associated with this change.
  `abstract Control`
  ResizeFeaturesBase.`getTableControl()`
  Returns the associated TreeView or TreeTableView control.
  `Control`
  TableView.ResizeFeatures.`getTableControl()`
  `Control`
  TreeTableView.ResizeFeatures.`getTableControl()`

- ## Uses of Control in javafx.scene.control.cell

  Subclasses of Control in javafx.scene.control.cell
  Modifier and Type
  Class
  Description
  `class`
  `CheckBoxListCell<T>`
  A class containing a `ListCell` implementation that draws a `CheckBox` node inside the cell, optionally with a label to indicate what the checkbox represents.
  `class`
  `CheckBoxTableCell<S,T>`
  A class containing a `TableCell` implementation that draws a `CheckBox` node inside the cell, optionally with a label to indicate what the checkbox represents.
  `class`
  `CheckBoxTreeCell<T>`
  A class containing a `TreeCell` implementation that draws a `CheckBox` node inside the cell, along with support for common interactions (discussed in more depth shortly).
  `class`
  `CheckBoxTreeTableCell<S,T>`
  A class containing a `TreeTableCell` implementation that draws a `CheckBox` node inside the cell, optionally with a label to indicate what the checkbox represents.
  `class`
  `ChoiceBoxListCell<T>`
  A class containing a `ListCell` implementation that draws a `ChoiceBox` node inside the cell.
  `class`
  `ChoiceBoxTableCell<S,T>`
  A class containing a `TableCell` implementation that draws a `ChoiceBox` node inside the cell.
  `class`
  `ChoiceBoxTreeCell<T>`
  A class containing a `ListCell` implementation that draws a `ChoiceBox` node inside the cell.
  `class`
  `ChoiceBoxTreeTableCell<S,T>`
  A class containing a `TreeTableCell` implementation that draws a `ChoiceBox` node inside the cell.
  `class`
  `ComboBoxListCell<T>`
  A class containing a `ListCell` implementation that draws a `ComboBox` node inside the cell.
  `class`
  `ComboBoxTableCell<S,T>`
  A class containing a `TableCell` implementation that draws a `ComboBox` node inside the cell.
  `class`
  `ComboBoxTreeCell<T>`
  A class containing a `TreeCell` implementation that draws a `ComboBox` node inside the cell.
  `class`
  `ComboBoxTreeTableCell<S,T>`
  A class containing a `TreeTableCell` implementation that draws a `ComboBox` node inside the cell.
  `class`
  `ProgressBarTableCell<S>`
  A class containing a `TableCell` implementation that draws a `ProgressBar` node inside the cell.
  `class`
  `ProgressBarTreeTableCell<S>`
  A class containing a `TreeTableCell` implementation that draws a `ProgressBar` node inside the cell.
  `class`
  `TextFieldListCell<T>`
  A class containing a `ListCell` implementation that draws a `TextField` node inside the cell.
  `class`
  `TextFieldTableCell<S,T>`
  A class containing a `TableCell` implementation that draws a `TextField` node inside the cell.
  `class`
  `TextFieldTreeCell<T>`
  A class containing a `TreeCell` implementation that draws a `TextField` node inside the cell.
  `class`
  `TextFieldTreeTableCell<S,T>`
  A class containing a `TableCell` implementation that draws a `TextField` node inside the cell.

- ## Uses of Control in javafx.scene.control.skin

  Classes in javafx.scene.control.skin with type parameters of type Control
  Modifier and Type
  Class
  Description
  `class`
  `TableViewSkinBase<M, S, C extends Control, I extends IndexedCell<M>, TC extends TableColumnBase<S,?>>`
  TableViewSkinBase is the base skin class used by controls such as `TableView` and `TreeTableView` (the concrete classes are `TableViewSkin` and `TreeTableViewSkin`, respectively).
  `class`
  `VirtualContainerBase<C extends Control, I extends IndexedCell>`
  Parent class to control skins whose contents are virtualized and scrollable.

- ## Uses of Control in javafx.scene.web

  Subclasses of Control in javafx.scene.web
  Modifier and Type
  Class
  Description
  `class`
  `HTMLEditor`
  A control that allows for users to edit text, and apply styling to this text.

- ## Uses of Control in jfx.incubator.scene.control.input

  Constructors in jfx.incubator.scene.control.input with parameters of type Control
  Modifier
  Constructor
  Description
  ``
  `InputMap(Control control)`
  The constructor.

- ## Uses of Control in jfx.incubator.scene.control.richtext

  Subclasses of Control in jfx.incubator.scene.control.richtext
  Modifier and Type
  Class
  Description
  `class`
  `CodeArea`
  CodeArea is an editable text component which supports styling (for example, syntax highlighting) of plain text.
  `class`
  `RichTextArea`
  The RichTextArea control is designed for visualizing and editing rich text that can be styled in a variety of ways.