RotateTransition (JavaFX 28)
Description: declaration: module: javafx.graphics, package: javafx.animation, class: RotateTransition

# Class RotateTransition

java.lang.Object
javafx.animation.Animation
javafx.animation.Transition
javafx.animation.RotateTransition

public final class RotateTransition extends Transition
This `Transition` creates a rotation animation that spans its `duration`. This is done by updating the `rotate` variable of the `node` at regular intervals. The angle value is specified in degrees.

It starts from the `fromAngle` if provided else uses the `node`'s `rotate` value.

It stops at the `toAngle` value if provided else it will use start value plus `byAngle`.

The `toAngle` takes precedence if both `toAngle` and `byAngle` are specified.

Code Segment Example:

    import javafx.scene.shape.*;
    import javafx.animation.*;

    ...

        Rectangle rect = new Rectangle (100, 40, 100, 100);
        rect.setArcHeight(50);
        rect.setArcWidth(50);
        rect.setFill(Color.VIOLET);

        RotateTransition rt = new RotateTransition(Duration.millis(3000), rect);
        rt.setByAngle(180);
        rt.setCycleCount(4);
        rt.setAutoReverse(true);

        rt.play();

    ...

Since:
  JavaFX 2.0
See Also:
  - `Transition`
  - `Animation`

- ## Nested Class Summary

  ### Nested classes/interfaces declared in class Animation

  `Animation.Status`

- ## Property Summary

  Properties
  Type
  Property
  Description
  `final ObjectProperty<Point3D>`
  `axis`
  Specifies the axis of rotation for this `RotateTransition`.
  `final DoubleProperty`
  `byAngle`
  Specifies the incremented stop angle value, from the start, of this `RotateTransition`.
  `final ObjectProperty<Duration>`
  `duration`
  The duration of this `RotateTransition`.
  `final DoubleProperty`
  `fromAngle`
  Specifies the start angle value for this `RotateTransition`.
  `final ObjectProperty<Node>`
  `node`
  The target node of this `RotateTransition`.
  `final DoubleProperty`
  `toAngle`
  Specifies the stop angle value for this `RotateTransition`.

  ### Properties declared in class Transition

  `interpolator`

  ### Properties declared in class Animation

  `autoReverse, currentRate, currentTime, cycleCount, cycleDuration, delay, onFinished, rate, status, totalDuration`

- ## Field Summary

  ### Fields declared in class Animation

  `INDEFINITE`

- ## Constructor Summary

  Constructors
  Constructor
  Description
  `RotateTransition()`
  The constructor of `RotateTransition`
  `RotateTransition(Duration duration)`
  The constructor of `RotateTransition`
  `RotateTransition(Duration duration, Node node)`
  The constructor of `RotateTransition`

- ## Method Summary

  Modifier and Type
  Method
  Description
  `final ObjectProperty<Point3D>`
  `axisProperty()`
  Specifies the axis of rotation for this `RotateTransition`.
  `final DoubleProperty`
  `byAngleProperty()`
  Specifies the incremented stop angle value, from the start, of this `RotateTransition`.
  `final ObjectProperty<Duration>`
  `durationProperty()`
  The duration of this `RotateTransition`.
  `final DoubleProperty`
  `fromAngleProperty()`
  Specifies the start angle value for this `RotateTransition`.
  `final Point3D`
  `getAxis()`
  Gets the value of the `axis` property.
  `final double`
  `getByAngle()`
  Gets the value of the `byAngle` property.
  `final Duration`
  `getDuration()`
  Gets the value of the `duration` property.
  `final double`
  `getFromAngle()`
  Gets the value of the `fromAngle` property.
  `final Node`
  `getNode()`
  Gets the value of the `node` property.
  `final double`
  `getToAngle()`
  Gets the value of the `toAngle` property.
  `protected void`
  `interpolate(double frac)`
  The method `interpolate()` has to be provided by implementations of `Transition`.
  `final ObjectProperty<Node>`
  `nodeProperty()`
  The target node of this `RotateTransition`.
  `final void`
  `setAxis(Point3D value)`
  Sets the value of the `axis` property.
  `final void`
  `setByAngle(double value)`
  Sets the value of the `byAngle` property.
  `final void`
  `setDuration(Duration value)`
  Sets the value of the `duration` property.
  `final void`
  `setFromAngle(double value)`
  Sets the value of the `fromAngle` property.
  `final void`
  `setNode(Node value)`
  Sets the value of the `node` property.
  `final void`
  `setToAngle(double value)`
  Sets the value of the `toAngle` property.
  `final DoubleProperty`
  `toAngleProperty()`
  Specifies the stop angle value for this `RotateTransition`.

  ### Methods declared in class Transition

  `getCachedInterpolator, getInterpolator, getParentTargetNode, interpolatorProperty, setInterpolator`

  ### Methods declared in class Animation

  `autoReverseProperty, currentRateProperty, currentTimeProperty, cycleCountProperty, cycleDurationProperty, delayProperty, getCuePoints, getCurrentRate, getCurrentTime, getCycleCount, getCycleDuration, getDelay, getOnFinished, getRate, getStatus, getTargetFramerate, getTotalDuration, isAutoReverse, jumpTo, jumpTo, onFinishedProperty, pause, play, playFrom, playFrom, playFromStart, rateProperty, setAutoReverse, setCycleCount, setCycleDuration, setDelay, setOnFinished, setRate, setStatus, statusProperty, stop, totalDurationProperty`

  ### Methods declared in class Object

  `clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait`

- ## Property Details

  - ### node

    public final ObjectProperty<Node> nodeProperty
    The target node of this `RotateTransition`.

    It is not possible to change the target `node` of a running `RotateTransition`. If the value of `node` is changed for a running `RotateTransition`, the animation has to be stopped and started again to pick up the new value.

    See Also:
      - `getNode()`
      - `setNode(Node)`
      - `nodeProperty()`

  - ### duration

    public final ObjectProperty<Duration> durationProperty
    The duration of this `RotateTransition`.

    It is not possible to change the `duration` of a running `RotateTransition`. If the value of `duration` is changed for a running `RotateTransition`, the animation has to be stopped and started again to pick up the new value.

    Note: While the unit of `duration` is a millisecond, the granularity depends on the underlying operating system and will in general be larger. For example animations on desktop systems usually run with a maximum of 60fps which gives a granularity of ~17 ms. Setting duration to value lower than `Duration.ZERO` will result in `IllegalArgumentException`.

    Default value:
      400ms
    See Also:
      - `getDuration()`
      - `setDuration(Duration)`
      - `durationProperty()`

  - ### axis

    public final ObjectProperty<Point3D> axisProperty
    Specifies the axis of rotation for this `RotateTransition`. Use `node.rotationAxis` for axis of rotation if this `axis` is null.

    It is not possible to change the `axis` of a running `RotateTransition`. If the value of `axis` is changed for a running `RotateTransition`, the animation has to be stopped and started again to pick up the new value.

    Default value:
      null
    See Also:
      - `getAxis()`
      - `setAxis(Point3D)`
      - `axisProperty()`

  - ### fromAngle

    public final DoubleProperty fromAngleProperty
    Specifies the start angle value for this `RotateTransition`.

    It is not possible to change `fromAngle` of a running `RotateTransition`. If the value of `fromAngle` is changed for a running `RotateTransition`, the animation has to be stopped and started again to pick up the new value.

    Default value:
      `Double.NaN`
    See Also:
      - `getFromAngle()`
      - `setFromAngle(double)`
      - `fromAngleProperty()`

  - ### toAngle

    public final DoubleProperty toAngleProperty
    Specifies the stop angle value for this `RotateTransition`.

    It is not possible to change `toAngle` of a running `RotateTransition`. If the value of `toAngle` is changed for a running `RotateTransition`, the animation has to be stopped and started again to pick up the new value.

    Default value:
      `Double.NaN`
    See Also:
      - `getToAngle()`
      - `setToAngle(double)`
      - `toAngleProperty()`

  - ### byAngle

    public final DoubleProperty byAngleProperty
    Specifies the incremented stop angle value, from the start, of this `RotateTransition`.

    It is not possible to change `byAngle` of a running `RotateTransition`. If the value of `byAngle` is changed for a running `RotateTransition`, the animation has to be stopped and started again to pick up the new value.

    See Also:
      - `getByAngle()`
      - `setByAngle(double)`
      - `byAngleProperty()`

- ## Constructor Details

  - ### RotateTransition

    public RotateTransition(Duration duration, Node node)
    The constructor of `RotateTransition`
    Parameters:
      `duration` - The duration of the `RotateTransition`
      `node` - The `node` which will be rotated

  - ### RotateTransition

    public RotateTransition(Duration duration)
    The constructor of `RotateTransition`
    Parameters:
      `duration` - The duration of the `RotateTransition`

  - ### RotateTransition

    public RotateTransition()
    The constructor of `RotateTransition`

- ## Method Details

  - ### setNode

    public final void setNode(Node value)
    Sets the value of the `node` property.
    Property description:
      The target node of this `RotateTransition`.

      It is not possible to change the target `node` of a running `RotateTransition`. If the value of `node` is changed for a running `RotateTransition`, the animation has to be stopped and started again to pick up the new value.

    Parameters:
      `value` - the value for the `node` property
    See Also:
      - `getNode()`
      - `nodeProperty()`

  - ### getNode

    public final Node getNode()
    Gets the value of the `node` property.
    Property description:
      The target node of this `RotateTransition`.

      It is not possible to change the target `node` of a running `RotateTransition`. If the value of `node` is changed for a running `RotateTransition`, the animation has to be stopped and started again to pick up the new value.

    Returns:
      the value of the `node` property
    See Also:
      - `setNode(Node)`
      - `nodeProperty()`

  - ### nodeProperty

    public final ObjectProperty<Node> nodeProperty()
    The target node of this `RotateTransition`.

    It is not possible to change the target `node` of a running `RotateTransition`. If the value of `node` is changed for a running `RotateTransition`, the animation has to be stopped and started again to pick up the new value.

    Returns:
      the `node` property
    See Also:
      - `getNode()`
      - `setNode(Node)`

  - ### setDuration

    public final void setDuration(Duration value)
    Sets the value of the `duration` property.
    Property description:
      The duration of this `RotateTransition`.

      It is not possible to change the `duration` of a running `RotateTransition`. If the value of `duration` is changed for a running `RotateTransition`, the animation has to be stopped and started again to pick up the new value.

      Note: While the unit of `duration` is a millisecond, the granularity depends on the underlying operating system and will in general be larger. For example animations on desktop systems usually run with a maximum of 60fps which gives a granularity of ~17 ms. Setting duration to value lower than `Duration.ZERO` will result in `IllegalArgumentException`.

    Default value:
      400ms
    Parameters:
      `value` - the value for the `duration` property
    See Also:
      - `getDuration()`
      - `durationProperty()`

  - ### getDuration

    public final Duration getDuration()
    Gets the value of the `duration` property.
    Property description:
      The duration of this `RotateTransition`.

      It is not possible to change the `duration` of a running `RotateTransition`. If the value of `duration` is changed for a running `RotateTransition`, the animation has to be stopped and started again to pick up the new value.

      Note: While the unit of `duration` is a millisecond, the granularity depends on the underlying operating system and will in general be larger. For example animations on desktop systems usually run with a maximum of 60fps which gives a granularity of ~17 ms. Setting duration to value lower than `Duration.ZERO` will result in `IllegalArgumentException`.

    Default value:
      400ms
    Returns:
      the value of the `duration` property
    See Also:
      - `setDuration(Duration)`
      - `durationProperty()`

  - ### durationProperty

    public final ObjectProperty<Duration> durationProperty()
    The duration of this `RotateTransition`.

    It is not possible to change the `duration` of a running `RotateTransition`. If the value of `duration` is changed for a running `RotateTransition`, the animation has to be stopped and started again to pick up the new value.

    Note: While the unit of `duration` is a millisecond, the granularity depends on the underlying operating system and will in general be larger. For example animations on desktop systems usually run with a maximum of 60fps which gives a granularity of ~17 ms. Setting duration to value lower than `Duration.ZERO` will result in `IllegalArgumentException`.

    Default value:
      400ms
    Returns:
      the `duration` property
    See Also:
      - `getDuration()`
      - `setDuration(Duration)`

  - ### setAxis

    public final void setAxis(Point3D value)
    Sets the value of the `axis` property.
    Property description:
      Specifies the axis of rotation for this `RotateTransition`. Use `node.rotationAxis` for axis of rotation if this `axis` is null.

      It is not possible to change the `axis` of a running `RotateTransition`. If the value of `axis` is changed for a running `RotateTransition`, the animation has to be stopped and started again to pick up the new value.

    Default value:
      null
    Parameters:
      `value` - the value for the `axis` property
    See Also:
      - `getAxis()`
      - `axisProperty()`

  - ### getAxis

    public final Point3D getAxis()
    Gets the value of the `axis` property.
    Property description:
      Specifies the axis of rotation for this `RotateTransition`. Use `node.rotationAxis` for axis of rotation if this `axis` is null.

      It is not possible to change the `axis` of a running `RotateTransition`. If the value of `axis` is changed for a running `RotateTransition`, the animation has to be stopped and started again to pick up the new value.

    Default value:
      null
    Returns:
      the value of the `axis` property
    See Also:
      - `setAxis(Point3D)`
      - `axisProperty()`

  - ### axisProperty

    public final ObjectProperty<Point3D> axisProperty()
    Specifies the axis of rotation for this `RotateTransition`. Use `node.rotationAxis` for axis of rotation if this `axis` is null.

    It is not possible to change the `axis` of a running `RotateTransition`. If the value of `axis` is changed for a running `RotateTransition`, the animation has to be stopped and started again to pick up the new value.

    Default value:
      null
    Returns:
      the `axis` property
    See Also:
      - `getAxis()`
      - `setAxis(Point3D)`

  - ### setFromAngle

    public final void setFromAngle(double value)
    Sets the value of the `fromAngle` property.
    Property description:
      Specifies the start angle value for this `RotateTransition`.

      It is not possible to change `fromAngle` of a running `RotateTransition`. If the value of `fromAngle` is changed for a running `RotateTransition`, the animation has to be stopped and started again to pick up the new value.

    Default value:
      `Double.NaN`
    Parameters:
      `value` - the value for the `fromAngle` property
    See Also:
      - `getFromAngle()`
      - `fromAngleProperty()`

  - ### getFromAngle

    public final double getFromAngle()
    Gets the value of the `fromAngle` property.
    Property description:
      Specifies the start angle value for this `RotateTransition`.

      It is not possible to change `fromAngle` of a running `RotateTransition`. If the value of `fromAngle` is changed for a running `RotateTransition`, the animation has to be stopped and started again to pick up the new value.

    Default value:
      `Double.NaN`
    Returns:
      the value of the `fromAngle` property
    See Also:
      - `setFromAngle(double)`
      - `fromAngleProperty()`

  - ### fromAngleProperty

    public final DoubleProperty fromAngleProperty()
    Specifies the start angle value for this `RotateTransition`.

    It is not possible to change `fromAngle` of a running `RotateTransition`. If the value of `fromAngle` is changed for a running `RotateTransition`, the animation has to be stopped and started again to pick up the new value.

    Default value:
      `Double.NaN`
    Returns:
      the `fromAngle` property
    See Also:
      - `getFromAngle()`
      - `setFromAngle(double)`

  - ### setToAngle

    public final void setToAngle(double value)
    Sets the value of the `toAngle` property.
    Property description:
      Specifies the stop angle value for this `RotateTransition`.

      It is not possible to change `toAngle` of a running `RotateTransition`. If the value of `toAngle` is changed for a running `RotateTransition`, the animation has to be stopped and started again to pick up the new value.

    Default value:
      `Double.NaN`
    Parameters:
      `value` - the value for the `toAngle` property
    See Also:
      - `getToAngle()`
      - `toAngleProperty()`

  - ### getToAngle

    public final double getToAngle()
    Gets the value of the `toAngle` property.
    Property description:
      Specifies the stop angle value for this `RotateTransition`.

      It is not possible to change `toAngle` of a running `RotateTransition`. If the value of `toAngle` is changed for a running `RotateTransition`, the animation has to be stopped and started again to pick up the new value.

    Default value:
      `Double.NaN`
    Returns:
      the value of the `toAngle` property
    See Also:
      - `setToAngle(double)`
      - `toAngleProperty()`

  - ### toAngleProperty

    public final DoubleProperty toAngleProperty()
    Specifies the stop angle value for this `RotateTransition`.

    It is not possible to change `toAngle` of a running `RotateTransition`. If the value of `toAngle` is changed for a running `RotateTransition`, the animation has to be stopped and started again to pick up the new value.

    Default value:
      `Double.NaN`
    Returns:
      the `toAngle` property
    See Also:
      - `getToAngle()`
      - `setToAngle(double)`

  - ### setByAngle

    public final void setByAngle(double value)
    Sets the value of the `byAngle` property.
    Property description:
      Specifies the incremented stop angle value, from the start, of this `RotateTransition`.

      It is not possible to change `byAngle` of a running `RotateTransition`. If the value of `byAngle` is changed for a running `RotateTransition`, the animation has to be stopped and started again to pick up the new value.

    Parameters:
      `value` - the value for the `byAngle` property
    See Also:
      - `getByAngle()`
      - `byAngleProperty()`

  - ### getByAngle

    public final double getByAngle()
    Gets the value of the `byAngle` property.
    Property description:
      Specifies the incremented stop angle value, from the start, of this `RotateTransition`.

      It is not possible to change `byAngle` of a running `RotateTransition`. If the value of `byAngle` is changed for a running `RotateTransition`, the animation has to be stopped and started again to pick up the new value.

    Returns:
      the value of the `byAngle` property
    See Also:
      - `setByAngle(double)`
      - `byAngleProperty()`

  - ### byAngleProperty

    public final DoubleProperty byAngleProperty()
    Specifies the incremented stop angle value, from the start, of this `RotateTransition`.

    It is not possible to change `byAngle` of a running `RotateTransition`. If the value of `byAngle` is changed for a running `RotateTransition`, the animation has to be stopped and started again to pick up the new value.

    Returns:
      the `byAngle` property
    See Also:
      - `getByAngle()`
      - `setByAngle(double)`

  - ### interpolate

    protected void interpolate(double frac)
    The method `interpolate()` has to be provided by implementations of `Transition`. While a `Transition` is running, this method is called in every frame. The parameter defines the current position with the animation. At the start, the fraction will be `0.0` and at the end it will be `1.0`. How the parameter increases, depends on the `interpolator`, e.g. if the `interpolator` is `Interpolator.LINEAR`, the fraction will increase linear. This method must not be called by the user directly.
    Specified by:
      `interpolate` in class `Transition`
    Parameters:
      `frac` - The relative position